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Identity, Registry, and sessions

MWP-IDN-001MUSTMUST NOT

The Organization MUST issue, verify, version, and sign each Agent Card. An Agent MUST NOT be trusted merely because it self-declares a capability. The Agent Card MUST separate:

  • stable identity, ownership, endpoint, public keys, and supported protocol versions;
  • versioned Organization-governed capabilities with declared input/output schemas, constraints, and verification Evidence; and
  • maximum supported concurrency.
MWP-IDN-002MUST NOT

Capability is not authorization. An Agent Card MUST NOT contain reusable credentials or grant access to tools or business data. Authorization eligibility and current policy remain Organization decisions.

MWP-IDN-003MUSTMAY

Assignments MUST pin the Agent Card version and every required capability version. A compatible in-place upgrade MAY continue under Organization policy. An incompatible upgrade MUST checkpoint active work and obtain renewed acceptance before execution continues. Every Artifact MUST record the producing Agent Card and capability versions.

MWP-IDN-004SHOULDMAYSHOULD NOT

The Registry SHOULD maintain capability-specific, contextual performance records separately from Agent Cards. Records MAY include completion, failure, reassignment, human change-request, deadline, budget, and lease-expiry outcomes. An implementation SHOULD NOT reduce performance to one opaque global reputation score.

MWP-IDN-005MUSTMAYMUST NOT

Presence is ephemeral and MUST be separate from the stable Agent Card. A Presence Record MAY report online state, currently available execution slots, capability availability, estimated response latency, and last heartbeat. A stale Presence Record MUST NOT be treated as an assignment acceptance or lease renewal.

MWP-IDN-006MAYMUST NOT

Presence updates MAY be carried in authenticated PING frames and do not require an individual durable signature. Presence MUST NOT expose another Group’s identity, content, WorkItems, or exact queue position.

6.3 Authentication and Session Epoch fencing

Section titled “6.3 Authentication and Session Epoch fencing”
MWP-IDN-007MUST

Each Agent MUST have at least one Organization-registered Ed25519 public key. The v0.1 WebSocket handshake uses a fresh server challenge:

  1. the Agent sends HELLO/client_init with its Agent ID, key ID, nonce, and supported protocol versions;
  2. the server replies HELLO/server_challenge with an unpredictable challenge and selected version;
  3. the Agent replies HELLO/client_response with an Ed25519 signature over the canonical challenge transcript; and
  4. the server replies HELLO/server_accept with a short-lived session token and a newly issued Session Epoch.
MWP-IDN-008MUSTMUST NOTMAY

Issuing epoch n + 1 invalidates every session at epoch n or lower for that Agent ID. The Group Authority MUST validate the Session Epoch on every state-changing Agent Command. Human and Organization-service Commands do not carry an Agent Session Epoch and MUST NOT invent one. A restarted runtime MAY reclaim its stable Agent ID; two runtimes MUST NOT operate that identity concurrently.

MWP-IDN-009MUSTNOT RECOMMENDEDMAY

Durable Commands and Artifact manifests MUST be individually signed. Heartbeats and Presence Records rely on the authenticated session. Long-lived shared API keys are NOT RECOMMENDED. An implementation MAY add mTLS or workload-identity authentication, provided it preserves the Agent ID and fencing semantics.